I have a long night programming behind me: hacking a file format of a DOS based accounting program. Fair enough: no game for me today.
I did notice that my entries here about the black tile problems get more views than normal. For the people returning:
- Go to Worldbuilder and use reveal all tiles. Note that you’ll still have a (little) ‘dimmed’ playing field but at least you’ll be able to enjoy gameplay. Trust me: the game is worth playing, even with the playing field revealed
- Send a scout out to the center of the world (that could have been a name of a movie…) and explore from there back to your city.
There’s another solution I’ve been charmed by: make corrections in the Python code (yes, Civ 4 uses Python!). Over at Civ Fanatics a smart member came up with the following solution:
map = CyMap() teamID = CyGlobalContext().getPlayer(playerID).getTeam() iH = map.getGridHeight() iW = map.getGridWidth() # Check if we are the first team, # and if so put us in the middle if int(teamID) == 0: return x >= iW * .45 and x < = iW * .55 and y >= iH * .45 and y < = iH * .55
Not having time to play with the code, I briefly glanced through WorldBuilder.py files and discovered other interesting things. If I have time…. only if I had time.