{"id":2349,"date":"2010-11-07T18:41:57","date_gmt":"2010-11-07T22:41:57","guid":{"rendered":"http:\/\/www.hoogervorst.ca\/arthur\/?p=2349"},"modified":"2010-11-30T06:13:58","modified_gmt":"2010-11-30T10:13:58","slug":"mass-effect-2","status":"publish","type":"post","link":"http:\/\/www.hoogervorst.ca\/arthur\/?p=2349","title":{"rendered":"Mass Effect 2"},"content":{"rendered":"<p><span class=\"dropcap\">I<\/span> was going<a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?attachment_id=2351\" rel=\"attachment wp-att-2351\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-150x93.png\" alt=\"\" title=\"masseffect2_1\" width=\"150\" height=\"93\" class=\"alignright size-thumbnail wp-image-2351\" srcset=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-150x93.png 150w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-300x187.png 300w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-1024x640.png 1024w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1.png 1280w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> to write a rant about the current state of video games, but I just happened to finish off &#8216;Mass Effect 2&#8217; (<a href=\"http:\/\/en.wikipedia.org\/wiki\/Mass_Effect_2\">wikipedia<\/a>) after 25 hours of (clocked) gameplay. That should tell enough.\n<\/p>\n<p>Back in the early 90s when Origin Systems released &#8216;Wing Commander 3&#8217; (<a href=\"http:\/\/en.wikipedia.org\/wiki\/Wing_Commander_3\">wikipedia<\/a>), the game was generally lauded as the first &#8216;Interactive Movie&#8217;: the game featured (beside the normal flight combat model) full-motion video cut-scenes and introduced an &#8216;interactive&#8217; story line. Why do I bring this up? Everytime I play a Bioware game, it reminds me of playing WC3. From Knights of the Old Republic to Dragon&#8217;s Age (<a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=2234\">on xsamplex<\/a>), each Bioware game is a game that features a linear combat system on top of an interactive story. And like the other games, Mass Effect feels extremely &#8216;boxed-in&#8217; or &#8216;rail-roaded&#8217; as some people prefer to call it: You cannot get lost and at all times combating enemies feels like a turkey-shoot fest. While the maps are gorgeous, I felt myself dragging my heels to get into combat just to get enough squad points (&#8220;what?&#8221;) to make it through the final missions (&#8220;huh, already&#8221;). And that&#8217;s basically the game: make enough squad points (&#8220;grind-grind&#8221;) so that the right story-line (&#8220;win! kerching!&#8221;) pops up at the end. Just like Wing Commander 3.\n<\/p>\n<p>However, the storyline is incredibly compelling: there are the cliches and the &#8216;corny&#8217; conversations, but generally speaking, the story is extremely well packaged. The story writers did extremely well at the end of the game despite the &#8216;run over the mill&#8217; boss fight against the Reaper\/Larve. The last fight can be described in the following words: &#8220;Hey, you&#8217;ve got to hit the eyes LOL&#8221;. Boring.\n<\/p>\n<p>Is the game good then? Would I recommend it? Yes: sure, but only if it&#8217;s rental for consoles (Xbox, PS3). For the PC: I don&#8217;t know yet. If you&#8217;re into Bioware games you wouldn&#8217;t care about my words. If you&#8217;ve never tried Bioware games before, don&#8217;t let other games reviewers fool you: this is not an RPG nor is it a true third-person shooter. However, if you love interactive games, this game is definitely for you. You&#8217;re going to love to click the blue or orange texts or press the left and right buttons at the right time.\n<\/p>\n<p class=\"reference\">11\/30\/2010: <a href=\"http:\/\/www.reddit.com\/r\/pics\/comments\/edm79\/hey_i_forget_what_color_are_the_votes\/\">Orange and Blue<\/a>, via Reddit.\n<\/p>\n<p>A couple of images after the fold.\n<\/p>\n<p><!--more--><\/p>\n<div id='gallery-1' class='gallery galleryid-2349 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/www.hoogervorst.ca\/arthur\/?attachment_id=2350'><img width=\"150\" height=\"93\" src=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/massefect2-150x93.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" decoding=\"async\" loading=\"lazy\" srcset=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/massefect2-150x93.png 150w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/massefect2-300x187.png 300w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/massefect2-1024x640.png 1024w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/massefect2.png 1280w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/www.hoogervorst.ca\/arthur\/?attachment_id=2351'><img width=\"150\" height=\"93\" src=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-150x93.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" decoding=\"async\" loading=\"lazy\" srcset=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-150x93.png 150w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-300x187.png 300w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1-1024x640.png 1024w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2010\/11\/masseffect2_1.png 1280w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl>\n\t\t\t<br style='clear: both' \/>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>I was going to write a rant about the current state of video games, but I just happened to finish off &#8216;Mass Effect 2&#8217; (wikipedia) after 25 hours of (clocked) gameplay. That should tell enough. Back in the early 90s &hellip; <a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=2349\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[39],"tags":[456],"_links":{"self":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2349"}],"collection":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2349"}],"version-history":[{"count":1,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2349\/revisions"}],"predecessor-version":[{"id":2356,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2349\/revisions\/2356"}],"wp:attachment":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2349"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}