{"id":2029,"date":"2008-10-27T21:32:57","date_gmt":"2008-10-28T00:32:57","guid":{"rendered":"http:\/\/www.hoogervorst.ca\/arthur\/?p=2029"},"modified":"2009-01-31T07:12:54","modified_gmt":"2009-01-31T11:12:54","slug":"farcry-2","status":"publish","type":"post","link":"http:\/\/www.hoogervorst.ca\/arthur\/?p=2029","title":{"rendered":"FarCry 2"},"content":{"rendered":"<p><span class=\"dropcap\">T<\/span>he only reason why I got FarCry 2<a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?attachment_id=2030\" rel=\"attachment wp-att-2030\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2008\/10\/screenshot0006-150x112.png\" alt=\"\" title=\"Farcry 2 screenshot\" width=\"150\" height=\"112\" class=\"alignright size-thumbnail wp-image-2030\" srcset=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2008\/10\/screenshot0006-150x112.png 150w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2008\/10\/screenshot0006-300x225.png 300w, http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2008\/10\/screenshot0006.png 1024w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> is that I find the concept of &#8216;&#8221;Sandbox&#8221; First Person Shooter&#8217; games extremely compelling.   I think the idea started with &#8216;Oblivion&#8217; (<a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=1400\">discussed earlier<\/a>, thanks Alfons), where players could wander about and around for hours and take on any quest or job that was offered on the road. <a href=\"http:\/\/www.stalker-game.com\/\">STALKER<\/a> (the other &#8216;Sandbox&#8217; game) was another game I tried (and never discussed, for the reason that I don&#8217;t own the game anymore): While STALKER is buggy and graphically not-up-to-par, it provides plenty of space to explore. Brilliant and ugly at times.\n<\/p>\n<p>So, Ubisoft, the maker of FarCry 2 promises 50 square kilometers of land to explorer, take on missions and what not and after playing the first 7 hours (already?), I think the software maker delivered, I admit, hesitantly. You definitely need the map (and the GPS device) to find your ways around. The most surprising thing about FarCry, is that the graphics engine is <em>highly<\/em> scalable: I&#8217;ve been able to play the game without issues on 1024 x 768 (medium graphics) on this system (A T5600\/Nvidia 7600 GO). If you have a laptop system that is newer than the one I have, I wouldn&#8217;t be surprised that you&#8217;d be able to play the game on higher graphical settings than the one I currently play at.\n<\/p>\n<p>The game content disappoints, though: I question Ubisoft&#8217;s &#8216;respawn checkpoints&#8217; algorithm. If you clear a checkpoint of enemies, they will be back in full force at the same spot the moment you return: this makes the game extremely repetitive because you end up doing the same over and over. The other nitpick is that the Malaria-feature-thing is obviously a &#8216;game breaker&#8217;: I think that without it, the game would feel more &#8216;open-ended&#8217;. Instead, every, what, 2 missions, you&#8217;ll end up going back to help the &#8216;Underground&#8217; just to get your &#8216;malaria&#8217; fix. The biggest disappointment was the lack of (left\/right) leaning and other stealth tactics you needed to employ in the very first FarCry: I hear that the PC version was literally a port from the XBOX 360 version and that support for this would handicap the console-game players. I&#8217;m not sure if this is true, particularly looking at Call Of Duty 4, which is available for the popular consoles and has support for this.\n<\/p>\n<p>However, besides these, the game is &#8216;immersive&#8217;: at times, you have time to look around and can make snap decisions about taking a detour instead of going with the mission (nothing will stop you from doing so). You can hide (and run away) from your enemies if you don&#8217;t feel like taking them on: you can even finish missions without having it end like a &#8216;Texan machine gun massacre&#8217; (this requires heavily scouting of areas of interest, which the manual recommends). The shooting mechanics are sufficient but at times obnoxious: during the early stages, it seems like it takes a whole &#8216;clip&#8217; to kill your foes. Eventually, you&#8217;ll figure out that you have to buy up specific weapon upgrades to improve your targeting skill and weapon reliability.\n<\/p>\n<p>So, yes, FarCry 2 is enjoyable if you can live with the particular nitpicks I mentioned above: It&#8217;s not a typical run-and-gun game and yes, it&#8217;s highly replayable, that is, if you didn&#8217;t burn through the &#8216;5 installs only&#8217; DRM. It&#8217;s extremely stable (there are some storyline bugs) and highly scalable: even on the lowest details, the game is playable and a feast for the eye. However, I&#8217;d be the first to admit it&#8217;s not perfect at all and (obviously) it looks like Ubisoft didn&#8217;t make up on all its promises in early previews and tech demos. Hesitantly recommended: however, don&#8217;t bother spending 50 what dollars on it if you were planning to spend it on something else (like Fallout 3).\n<\/p>\n<div class=\"reference\">\n<p><strong>01\/31\/09: <\/strong><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/3918\/beyond_far_cry_2_looking_back_.php\">Looking back at Farcry 2<\/a>, an interview with one of the designers of the game.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The only reason why I got FarCry 2 is that I find the concept of &#8216;&#8221;Sandbox&#8221; First Person Shooter&#8217; games extremely compelling. I think the idea started with &#8216;Oblivion&#8217; (discussed earlier, thanks Alfons), where players could wander about and around &hellip; <a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=2029\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,39],"tags":[348,240,187],"_links":{"self":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2029"}],"collection":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2029"}],"version-history":[{"count":1,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2029\/revisions"}],"predecessor-version":[{"id":2118,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/2029\/revisions\/2118"}],"wp:attachment":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2029"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2029"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}