{"id":1155,"date":"2006-07-16T21:53:12","date_gmt":"2006-07-17T00:53:12","guid":{"rendered":"http:\/\/www.hoogervorst.ca\/arthur\/?p=1155"},"modified":"2006-07-18T23:18:53","modified_gmt":"2006-07-19T02:18:53","slug":"55","status":"publish","type":"post","link":"http:\/\/www.hoogervorst.ca\/arthur\/?p=1155","title":{"rendered":"5.5"},"content":{"rendered":"<p><span class=\"dropcap\">R<\/span>eading games reviews on <a id=\"p1154\" rel=\"attachment\" class=\"imagelink\" href=\"http:\/\/www.hoogervorst.ca\/arthur\/?attachment_id=1154\" title=\"Frustrated\"><img decoding=\"async\" class=\"alignright\" src=\"http:\/\/www.hoogervorst.ca\/arthur\/wp-content\/uploads\/2006\/07\/f-r-ustation.thumbnail.jpg\" alt=\"Frustrated\" \/><\/a>the Internet reminds me of the days (way back) when I literally ate car reviews for breakfast. Numbers, average ratings, I was obsessed with averages. However, reviews based on average (numerical) <em>ratings<\/em> don&#8217;t work: take for example this review over at <a href=\"http:\/\/www.gamespot.com\/pc\/action\/prey\/review.html?sid=6153774\">Gamespot<\/a> for a game called &#8216;Prey&#8217;. Gamespot uses several components that (at the end) result in an &#8216;average&#8217; rating in a scale from 1 to 10, uh, <a href=\"http:\/\/www.gamespot.com\/misc\/reviewguidelines.html\">wait<\/a>, there&#8217;s a &#8216;catch&#8217;:\n<\/p>\n<p class=\"quote\">Our ratings are generated from the component scores that our reviewers assign. That means the overall rating is not a pure average of five component scores&#8211;some <em>components are weighted more heavily than others. GameSpot has consistently applied this same rating formula since we started.<br \/>\n<\/em><\/p>\n<p>So, going back to the ratings of that game, over 5 different components the review assigned 3 7s and 2 8s (on a scale of 10), which according most math should end up with an average rating of 7.4. The question is of course, where exactly did the article&#8217;s 7.5 score come from? It must be the graphics!\n<\/p>\n<p>The catch-all with these kind of ratings is that averages don&#8217;t really tell anything. Think of it this way: 10 years ago graphics were a lot less better than today. If 10 years ago, games reviewers gave a game like Pac Man a 10 for graphics, imagine what that number (according a specific scale) would be now. Most likely <em>not 10<\/em>. I bet that it&#8217;s probably a lot more fun playing Pac Man over and over than, lets say, the very game now known as &#8216;Prey&#8217;.\n<\/p>\n<p>I have a better and alternative rating system: it&#8217;s called the &#8216;Frustration Level&#8217;. It&#8217;s on a scale of 10 too and for clarity, I decided to use sailing as a metaphor:\n<\/p>\n<ul>\n<li>10 &#8211; This game is smooth sailing from A to Z.\n<\/li>\n<li>9 &#8211; Smooth sailing. A and B was bad but Z is there.\n<\/li>\n<li>8 &#8211; Sailing.\n<\/li>\n<li>7 &#8211; Sort of sailing, need to use the spare motor to get this going so once in a while.\n<\/li>\n<li>6 &#8211; It&#8217;s sailing, but the motor ran out of fuel and there&#8217;s a big chance we may need to use the <em>wooden peddles<\/em>. Whatever.\n<\/li>\n<li>5 &#8211; God. Somebody forgot the fuel.\n<\/li>\n<li>4 &#8211; OMG. Somebody forgot the fuel and the peddles. Wind is hardly blowing, we&#8217;re almost at a standstill. What&#8217;s next?\n<\/li>\n<li>3 &#8211; OM<span style=\"background-color:black\">F<\/span>G. Sombody forgot the fuel, the peddles <em>and<\/em> the sails. And this is supposed to be a sailing boat. Ever peddled a boat by hand?\n<\/li>\n<li>2 &#8211; Did anybody notice that this boat is leaking?\n<\/li>\n<li>1 &#8211; This is not a boat. It&#8217;s actually a Sinking Brick. A Shiny Sinking Brick at that.\n<\/li>\n<\/ul>\n<p>There&#8217;s no need for multiple sub-ratings either: how much you enjoy a game is actually defined by how many times you got frustrated during gameplay. Did you get frustrated too many times? <em>Somebody forgot the fuel!<\/em>.<\/p>\n<p>The good part of my rating is that if a game has a frustration level of &#8217;10&#8217; (no frustration whatsoever), this doesn&#8217;t automatically mean that it&#8217;s a good game. That&#8217;s not the point of this rating system: if <em>you find that a game sucks<\/em>, it&#8217;s probably because you&#8217;re biased. Or lets say it this way, if you think a game sucks then you might just as well put that to words and convince your &#8216;fan base&#8217; why this game didn&#8217;t work.\n<\/p>\n<p> Afterall, you don&#8217;t suck 5.5 on a scale of 10 either, do you?\n<\/p>\n<p><small><strong>1.<\/strong> Since I was Alfons introduced me to <a href=\"http:\/\/www.eurogamer.net\/article.php?article_id=66052\">&#8216;Eurogamer&#8217;<\/a>, I have always preferred their reviews above the ones produced in the US, because of the highly dry humour displayed by all of the reviewers. While I don&#8217;t agree with their &#8216;point system&#8217; (1= bad, 10 = really good), compare <a href=\"http:\/\/www.eurogamer.net\/article.php?article_id=66052\">their review of &#8216;Prey&#8217; with the one above<\/a>.<br \/>\n<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reading games reviews on the Internet reminds me of the days (way back) when I literally ate car reviews for breakfast. Numbers, average ratings, I was obsessed with averages. However, reviews based on average (numerical) ratings don&#8217;t work: take for &hellip; <a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=1155\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[14],"tags":[],"_links":{"self":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/1155"}],"collection":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1155"}],"version-history":[{"count":0,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/1155\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1155"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}