{"id":1142,"date":"2006-07-02T23:33:18","date_gmt":"2006-07-03T02:33:18","guid":{"rendered":"http:\/\/www.hoogervorst.ca\/arthur\/?p=1142"},"modified":"2007-12-22T20:47:34","modified_gmt":"2007-12-23T00:47:34","slug":"jade-empire","status":"publish","type":"post","link":"http:\/\/www.hoogervorst.ca\/arthur\/?p=1142","title":{"rendered":"Jade Empire"},"content":{"rendered":"<p><span class=\"dropcap\">E<\/span>arlier this week, I finished the game <a href=\"http:\/\/jade.bioware.com\/\">&#8216;Jade Empire&#8217;<\/a> in a total time of <em>12 hours<\/em>. The game is a (fantasy)  RPG, set in ancient China and is powered by the oh-so familiar Bioware engine. If you&#8217;ve played Knights of the Old Republic (KOTOR), you know exactly what I mean by that: it&#8217;s literally the same interface, with the exception that instead of &#8216;The Force&#8217;, Jade is all about martial arts. But yes, when you venture about, your actions determine if you&#8217;re going to be a follower of the &#8216;Open Hand&#8217; or &#8216;Close Fist&#8217; (in KOTOR, this is either White vs. Black Force). The difference between the two isn&#8217;t about &#8216;good&#8217; or &#8216;bad&#8217; (as the game&#8217;s characters will repeat ad nauseam): it&#8217;s basically using a different approach in solving the puzzles around in the game. If you chose to solve events peacefully, you&#8217;re likely ending up to be a follower of the &#8216;Open Hand&#8217;.\n<\/p>\n<p>Fair enough: I won&#8217;t go into the boring aspects of a walkthrough<sup>1<\/sup>: after all, my opinion comes first. While the game is graphically &#8216;pretty neat&#8217;, fighting enemies itself will frequently end up in repetitive. There&#8217;s also too much conversation. Too much and too long, and quite often, there&#8217;s no way of skimming through them. The game doesn&#8217;t feel &#8216;balanced&#8217; either: between big and long fights &#8216;against bossmonsters&#8217; and &#8216;venturing about&#8217; there are hardly any <em>power-ups<\/em>, which frequently feels like you are at the whim of some kind of evil programmer from outer-space. Being killed by a &#8216;low-level&#8217; monster, after a long fight against a boss monster, can be quite frustrating. The biggest disappointment is the fact that switching characters is not possible (Note that the game allows some character switching in the mini-games at the end stage).\n<\/p>\n<p>That said, the game does have a good and original storyline (but is not without the traditional &#8216;computer games cliches&#8217;) and, surprisingly, does have some replayability value: even after my game ended, I noticed that I <em>had not<\/em> explored everything. There are also &#8216;mini-games&#8217;, which are opened after completing certain levels: some of them remind of Space invaders (which I thought was hilariously ridiculous). At the end, it&#8217;s not a brilliant game and it&#8217;s not a typical game <em>everybody<\/em> can play since it raises that &#8216;frustration level&#8217;. If you are not one of those patient people, you&#8217;re better off checking into &#8216;Fable&#8217;.\n<\/p>\n<p><small><sup>1<\/sup> A <a href=\"http:\/\/www.gamebanshee.com\/jadeempire\/locations\/introduction.php\">walkthrough at UGO<\/a>, in case you got stuck.<br \/>\n<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this week, I finished the game &#8216;Jade Empire&#8217; in a total time of 12 hours. The game is a (fantasy) RPG, set in ancient China and is powered by the oh-so familiar Bioware engine. If you&#8217;ve played Knights of &hellip; <a href=\"http:\/\/www.hoogervorst.ca\/arthur\/?p=1142\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,38],"tags":[187,580],"_links":{"self":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/1142"}],"collection":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1142"}],"version-history":[{"count":0,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=\/wp\/v2\/posts\/1142\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1142"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hoogervorst.ca\/arthur\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}